kat_resume.doc | |
File Size: | 34 kb |
File Type: | doc |
Kat Webster - 3D Character Artist
Program Competencies
Autodesk Maya
Autodesk 3DS Max
Adobe Photoshop
Pixilogic ZBrush
XNormal
Unreal Development Kit
Unity
Skills
- Hard surface and organic modeling
- High poly and low poly modeling
- High poly sculpting and projection onto a low poly mesh
- Unwrapping, UV layout
- Diffuse, Normal, Spec, Gloss maps
- Texturing from photo source images
- Hand painted texturing
- Creating materials in Maya, Max, and UDK
- Basic rigging and animating in Maya
Work Experience
BioWare Austin September 2013 – Present
3D Environment Artist
-Created next gen 3D environment assets for “Shadow Realms”
-Created Diffuse, Normal, and Spec/Gloss/Metallic maps
-Worked briefly with Substance Designer for texturing
-Worked in a team environment to ensure precision and efficiency
-Worked in Frostbite engine to ensure visual expectations were met
FarSight Studios April 2013 - May 2013
3D Artist
-Create 3D assets for "The Pinball Arcade"
-Model, Texture, Normal, & spec maps
-Work in team environment to ensure precision and efficiency
-Create low poly and high poly 3D assets
Black Tower Studios April 2013 - June 2013
Freelance Character Artist
-Created 3D game-ready characters for "Magus"
-Sculpted high resolution details in Zbrush
-Retopologized models and projected details with xNormal
-Worked with UDK rig
-Worked closely with the art director to ensure quality
Student Project – Insurrection Jan 2012 – March 2012
Prop Artist/Character Artist
-Created 3D environment art for levels
-Created and rigged 2 characters
-Animated "Dragon Boss"
-Worked on a team of 3 students
-YouTube: Insurrection http://www.youtube.com/watch?v=ZJ5JBQGnJCQ
CSUSB – Mythic June 2010 – October 2011
Lead Character Artist – Freelance
-Created concept art for several characters, creatures, and assets
-Created 3D models and rigged them for UDK
-Created textures – Diffuse, Normal, and Spec maps
-Created materials in UDK
-Worked on a team of several artists and programmers
Education
The Art Institute of California – Inland Empire April 2009 – September 2012
Bachelor of Science in Game Art and Design
Focus: 3d Environment Art
GPA: 3.92
**Graduated with High Honors
**Best of Quarter Awards in:
-Materials and Lighting
-3D Camera Techniques
-Comparative Anatomy
-3D Character Rigging
**Dean’s and President’s Awards for 3.5 – 4.0 GPA each quarter
Chino Hills High School – Chino Hills, CA September 2004 – June 2008
High School Diploma
**Student of the Year – Art Fundamentals – 2005
Autodesk Maya
Autodesk 3DS Max
Adobe Photoshop
Pixilogic ZBrush
XNormal
Unreal Development Kit
Unity
Skills
- Hard surface and organic modeling
- High poly and low poly modeling
- High poly sculpting and projection onto a low poly mesh
- Unwrapping, UV layout
- Diffuse, Normal, Spec, Gloss maps
- Texturing from photo source images
- Hand painted texturing
- Creating materials in Maya, Max, and UDK
- Basic rigging and animating in Maya
Work Experience
BioWare Austin September 2013 – Present
3D Environment Artist
-Created next gen 3D environment assets for “Shadow Realms”
-Created Diffuse, Normal, and Spec/Gloss/Metallic maps
-Worked briefly with Substance Designer for texturing
-Worked in a team environment to ensure precision and efficiency
-Worked in Frostbite engine to ensure visual expectations were met
FarSight Studios April 2013 - May 2013
3D Artist
-Create 3D assets for "The Pinball Arcade"
-Model, Texture, Normal, & spec maps
-Work in team environment to ensure precision and efficiency
-Create low poly and high poly 3D assets
Black Tower Studios April 2013 - June 2013
Freelance Character Artist
-Created 3D game-ready characters for "Magus"
-Sculpted high resolution details in Zbrush
-Retopologized models and projected details with xNormal
-Worked with UDK rig
-Worked closely with the art director to ensure quality
Student Project – Insurrection Jan 2012 – March 2012
Prop Artist/Character Artist
-Created 3D environment art for levels
-Created and rigged 2 characters
-Animated "Dragon Boss"
-Worked on a team of 3 students
-YouTube: Insurrection http://www.youtube.com/watch?v=ZJ5JBQGnJCQ
CSUSB – Mythic June 2010 – October 2011
Lead Character Artist – Freelance
-Created concept art for several characters, creatures, and assets
-Created 3D models and rigged them for UDK
-Created textures – Diffuse, Normal, and Spec maps
-Created materials in UDK
-Worked on a team of several artists and programmers
Education
The Art Institute of California – Inland Empire April 2009 – September 2012
Bachelor of Science in Game Art and Design
Focus: 3d Environment Art
GPA: 3.92
**Graduated with High Honors
**Best of Quarter Awards in:
-Materials and Lighting
-3D Camera Techniques
-Comparative Anatomy
-3D Character Rigging
**Dean’s and President’s Awards for 3.5 – 4.0 GPA each quarter
Chino Hills High School – Chino Hills, CA September 2004 – June 2008
High School Diploma
**Student of the Year – Art Fundamentals – 2005